

Once you've grasped how the cars turn, drift, brake and accelerate, the gameplay soon picks up and offers an engaging car-nage-fueled destruction racer. It's not as easy to pick up and play initially as the Burnout series, and as such there's a brief period of adjustment for those gamers that might be coming off a large Burnout binge.

FlatOut 2 conveys a much more "realistic" driving feel overall, with cars handling very differently.

Flatout 2 ps2 series#
The biggest difference between the two series is how the cars handle and feel. Maybe that's a little unfair as the game is quite different in many respects, but I usually trust my own first impressions nonetheless. My first reaction to seeing FlatOut 2 in motion was an unavoidable comparison to Criterion's excellent Burnout series. I sat down and got a hands-on demo with the latest build of the game, and came away suitably impressed. Why mess with a formula that works, right? The sequel looks set to provide the player with a bigger overall experience, stretching from the lengthy career mode to the planned eight-player online game. Crafted once more by the talented team at Bugbear, FlatOut 2 is unabashedly more of the same. Vivendi's pre-E3 event was the first time I'd actually seen FlatOut 2 running, and things are looking pretty solid for this racer sequel.
